Exploring the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show has come back to its platform, and it's fair to say that viewers were pleasantly surprised by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's experience.
There was Lucy the vault dweller, striving to act with integrity and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wastes.
Setting the Stage for Season Two
The show's first season conclusion revealed a major secret about the culprits behind the nuclear war that sealed a society in underground vaults for an extended period. It also raised several enigmas unresolved for the next installment – and, this time, anticipations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so this time people are coming in with more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators prioritized physical models and sets were fabricated, echoing the makeshift nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”
In fact, pretty much each creature you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also dedicated players, alongside the visionaries behind the franchise. This mutual respect for the world is evident in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will allow for a altered viewing experience, something the creators themselves are looking forward to observe.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”